![]() Don't forget to save your changes (DxWnd will prompt you to do that if you forget and then attempt to close the program).ġ4. I suggest you start with 1:2 and work your way up until you find the right ratio for your own machine and comfort.ġ3. ![]() Each user must experiment to find the right ratio for comfortable gaming on my core i5 machine I found that a ratio of 1:20 slowed down the camera enough for me to play the game comfortably. To slow this down, go to Edit -> Modify -> Timing tab, and on the right-hand side in the "System speed" box check the "CPU slow down" box and change the ratio to 1:X, where X is a variable number. Depending upon the speed of your CPU, you may find that when you move your cursor the camera rotation is too fast for comfort. Of course you can change those values to whatever you want.ġ2. So I centered the window and enlarged it by changing the width and height to 12, and by also clicking on the "Desktop center" radio button to the right of the width and height boxes. This placed a too-small-for-my-tastes window at the upper left of my wide-screen monitor. The default setting for the window size, found at the bottom of the Edit\Main tab, is x 50 y 50 W 800 H 600. To play The Mystery of the Mummy simply double click on the Sherlock Holmes icon in the DxWnd window!ġ1. Single click on the icon, go to the "File" menu and click on "Save."ġ0. The Edit menu will disappear and you'll be back at the little DXWnd window, but with a Sherlock Holmes icon in the main window. ![]() Then click on the green button below to place this tweak on the right-hand side Active tweaks boxġ0. On the left hand side, scroll down to "input:MouseMoveByEvent" and highlight this field. In both the "Path:" and "Launch:" fields directly under the "Name:" field, click on the search box to the right of the text box and navigate to your Steam\steamapps\common\Sherlock Holmes The Mystery of the Mummy folder and click on the "game.exe" file.ĩ. Add a name for your game: Sherlock Holmes: The Mystery of the MummyĨ. Click on Edit -> Add the tabbed window will be opened to the "Main" tab.ħ. ![]() In the resulting DXWnd window, click on Options -> Expert mode.Ħ. Open up your v2_05_16_build folder and double click on "dxwnd.exe." We actually have to make very few changes to the default setup here, so the following steps will be easy.ĥ. The two files "d3d9.dll" and "ddraw.dll" (right underneath credits.4xm) need to be cancelled out simply add a digit to the suffix of each file. You can delete the Steam-supplied DxWnd folder if you like as it won't be used.ģ. rar file to a folder within Steam\steamapps\common\Sherlock Holmes The Mystery of the Mummy\ I called the same name as the DxWnd download file: v2_05_16_build. Go to and click on the Download button to get the most recent version of DxWnd (as of today, May 16, 2019, the last update to this program was done ).Ģ. I just made a quick test with what I had ready at the moment, that is a M1TP2 RIP nGlide v1.05 Win7 64bit The game allows only selection between software and glide renderer, but it's possible that the patched version also supports D3D, I'll check later.If you run this game using the latest version of DxWnd rather than the much older one that Steam supplies, you can forget about the inconvenience of inverted x- and y-axis and your game will run flawlessly!ġ. In the lucky case you used nGlide with D3D9 mapping, try just to set DxWnd version selector to DirectX9, this usually works. This only to say that I can't provide any help before you tell us what glide emulator you are using, and probably we'd need also some version number and configuration settings. Now the problem is quite this 'something else': some emulators map glide to D3D9 (so to make the windowing process working you have to configure DxWnd for D3D9 hooking), while others remap towards OpenGL (in this case you should enable OpenGL hooking) or maybe something even different. But DxWnd has no native support for glide interface (for some early versions that would also be impossible because they were meant for fullscreen use only), while it can leverage on the fact that each emulator is a layer between glide and something else. M1TP2 luckily also supports D3D and SW rendering, so the Glide option is not mandatory, but it is undeniable that many games were better adapted to this interface so that they offer a better quality even through the use of Glide emulation.
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